

The Festival of Beasts then managed to release different maps as well as Origins like Fabled and Dragonsoul that gave it its own unique feel. With this in mind, the Galaxies was a big improvement over the Rise of the Elements, and from what we can tell, this was also a massive success with Fates and Festival of Beasts.įates was a fantastic yet serene journey, and the champs and skins like Spirit, Warlord, Dusk, and more, all helped deliver on this fantasy. Last time, we said we wanted to keep expanding the depth and distinct feel of set themes.

Fortune: Pirates, Fortune, and Space Pirates, oh my! We want to continue exploring exciting and unique traits like these that encourage big clickbait moments.įirst, let’s look back on the things we said we’d improve from the end of Galaxies and how it went.Power of Champs Relative to Cost: Whether you’re rerolling for one-costs, going fast 9, or anything between, expect us to continue to promote diverse and viable play patterns by balancing champions relative to their cost and star level.Mid-Set Expansions: Cycling out core carries, introducing new traits, swapping around existing champs’ traits, and adding a mechanic are all vital mid-set features that we wish to continue with the Reckoning mid-set.Expect the Reckoning set mechanics to not be as impactful on the core TFT gameplay, and to promote player agency as opposed to being out of the player’s control. Set Mechanic & The Chosen Mechanic: The Chosen mechanic was an overall success with several drawbacks that we’ve learned a great deal from.Balance & Patching Strategy: We’ve had some great patches throughout Fates, as we’ve been using a targeted patching strategy that allows for deep focus on particular pieces of the game, which will continue into the future.Quality of Life Changes: We’ve added an abundance of quality-of-life improvements to Fates throughout the set (like combat recap panels) and will continue to do so in the future.Item Flexibility: We’re working to ensure key items aren’t required on specific champs and that the multiplicative values of certain item combinations doesn’t dramatically outshine other combos, but we still have a long way to go.Don’t expect major carousel changes in the future. The Carousels: We’ve gotten close to the sweet spot between predictability and adaptability for our Fates carousels.Rotating galaxies combined with the Chosen mechanic felt like it was muddying the core identity of TFT. The Galaxies Mechanic: We enjoyed the rotating Galaxies and explored ways of adding them to Fates, but we decided against it.These system changes are something we are working to avoid with the design of future mechanics. System Changes & Champion Counts: With a stable roster of 58 champs,rolling felt consistent throughout the set, but the Chosen mechanic required system changes across many patches.Expect us to continue developing deep thematics for Reckoning and beyond! Theme & Fantasy: Galaxies had a great thematic, and with Fates, we took it even farther with a mid-set that felt and played differently than the first half of the set.If long-form isn’t your style, here’s a medium-form summary: Here, we look back on what we promised for Fates, and talk about the things we need to improve on in the future. As Fates comes to an end, it’s time for what has become a tradition: the Learnings Article.
